Monday, November 28, 2011

Retopo and UV of the Body






I did use the stretch texture, but I wasn't able to open this in Maya to take a screencap of it.
I opened in in Roadkill again and forgot to use the other texture. My retopo is terrible and I don't know how to fix it cause it looked fine in Maya with no holes, weird vertices, or edges and when I brought it into Roadkill it's just crap.


Normal map for both. My computer cannot handle the high sub divisions of the ZBrush tool and continues to crash.

Retopo and UV of the Head






Monday, November 21, 2011

Retopo




Still working on the hands and face.
Going to work on the face on a separate mesh.
I have a few holes, need to fix certain parts 
where the symmetry didn't work properly, 
and need to weld the two parts in Maya when done completely.