Monday, November 28, 2011

Retopo and UV of the Body






I did use the stretch texture, but I wasn't able to open this in Maya to take a screencap of it.
I opened in in Roadkill again and forgot to use the other texture. My retopo is terrible and I don't know how to fix it cause it looked fine in Maya with no holes, weird vertices, or edges and when I brought it into Roadkill it's just crap.


Normal map for both. My computer cannot handle the high sub divisions of the ZBrush tool and continues to crash.

Retopo and UV of the Head






Monday, November 21, 2011

Retopo




Still working on the hands and face.
Going to work on the face on a separate mesh.
I have a few holes, need to fix certain parts 
where the symmetry didn't work properly, 
and need to weld the two parts in Maya when done completely.

Monday, November 7, 2011

Homework Assignment: Character with more Detail & Retopo

Re-did the hair. Added eyebrows. Fixed the nose, ears, and eyes. Touched up the lips.







Suit, shirt, and buttons are separate pieces.

Added the folds to the pants. Made shoes.
My old computer is having difficulties sub-dividing to the highest subdivision that it keeps crashing ZBrush for the past 4 hours. I was not able to decimate to bring into TopoGun. Must do the retopo at school when I get there after work.